PrecisionOS · VR · 2026
Helping residents take their first steps in VR.
How research, a card sort and a small team iterating quickly gave a VR surgical training product a first-time experience, and a clearer way to reach tools.

In short
I joined partway through, brought in to improve the user experience, and worked on it for about three months. Residents often weren't sure what to do next in the headset: wayfinding was minimal, panels could spawn out of reach, and tools were hard to find without looking away from the patient. I redesigned the tutorial around visible progression, explored and tested a tool menu that comes to the surgeon, used a 31-card sort to split tools into two menus, and advocated for voice as a second path for accessibility. The tutorial shipped, and abandonment on the blocking step fell from 100% to 18%.
At a glance
100%
Agreement on 9 of 10 hands-on instruments.
2 menus
One for surgical work, one for everything else.
3 tools
Flagged as rarely used or ready to retire.
Read the full story
The research, the design decisions and what I learned sit behind a short access code.