All work

Mobile app concept · Emily Carr, then Howl Studio · 2021 to 2022

One night out, eight apps.

A collaborative planning app that brings discovery, group decisions, booking and the night itself into one place.

InCrowd

In short

People juggle several apps to plan one night out. Research showed organizers enjoy leading but don't want to seem pushy, so group polling became central. A card sort shaped three simple spaces, and two rounds of testing refined the visual hierarchy and taught me to test the decisions I was most confident in.

Role

UX Research and Design, then Product Owner at Howl Studio

Team

Solo for six weeks, then 2 UX Designers, a Developer and a Project Manager

Status

High fidelity prototype, tested

At a glance

60

Survey responses across two rounds. I refined the questions after the first.

3

Interviews to reach the feelings a survey can't.

Read the full story

The research, the design decisions and what I learned sit behind a short access code.

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