UXR For Games
The Mission
This case study explores the user experience research (UXR) methods I use to inform gameplay methods and design elements of a new mobile game concept. This project spanned 4 months, and dove deep into the ‘why’ and ‘what’ to design for a proof of concept (POC) project. While the project itself never reached the production stage due to funding limitations, the research yielded valuable insights into mobile game mechanics and design principles for our team.
Timeline
The Project
Organization: Howl Studio
My role: User Experience Researcher, Product Designer, Product Owner
Team: Product Manager and 2 Product Designers / Researchers
Timeline: May 2021 – September 2021
Status: Proof of Concept